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Heroes And Generals

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by lioweicurno1979 2020. 2. 19. 19:57

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Contents.Gameplay The player starts with an infantry soldier from each faction (United States, Soviet Union, Germany) and can buy additional soldiers with in-game credits. These soldiers are equipped with a default rifle and can play the Encounter game mode immediately. Upon players reaching higher levels, they unlock the ability to participate in other game modes and recruit soldiers of other classes (pilot, tanker, recon, and paratrooper). Playing with a soldier increases that soldier's rank and unlocks new weapons and 'badges,' which can be equipped to provide bonuses in-game. When entering a battle, the player is presented with an interactive map, showing terrain and which team controls which control points. In the Skirmish and Encounter game modes, the player must click on the spawn point of their team (based on nation) and can choose whether to spawn on foot or in a vehicle; teams win by successfully holding one control point (in Encounter) or three points (in Skirmish) until a bar at the top of players' screens for each team fills. In the Assault game mode, the same rules apply, except players can also spawn on control points captured by their team.

Tank versus Tank rounds use the rules of Encounter games, but players are restricted to playing with tanks. Teams will always consist of soldiers from the same nation, unlike some World War II games that have teams of mixed nationalities (i.e., ). The game includes period, and land vehicles.

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Tactical decisions made by players of officer rank in a real-time strategy part of the game, conducted through a -like map of the, affect reinforcements and logistics in FPS battles. Players will encounter a variety of terrain, from fields and countryside to large cities. The game features four game modes for the FPS aspect of the game: Assault, Skirmish, Encounter, and Tank versus Tank.Assault In assault, one team will be defending from an offensive team, or in rare cases, two offensive teams. The goal of the offensive team is to seize two or three (depending on the map) main control points, while the defensive team has to defend those points. These main control points are linked by smaller strategic positions that must be taken prior to the next successive point being eligible for capture. The offensive team wins if it captures all main control points, while the defensive team can win by either holding out with all main control points until a timer runs out, or capturing all the offensive team's control points.

Assault cannot be played by players until their player level is IV. This unlocks the Assault maps, after which all soldiers owned by that player can play Assault, regardless of rank.Skirmish Skirmishes are basic games that can be played by any character that has reached Rank I (i.e. Completed one Encounter battle). Skirmishes consist of two teams that each have a spawn point. These teams must then fight for control over three control points (01, 02, and 03). When a team is holding a point, a bar for that team at the top of the screen gradually fills up.

The more control points occupied, the faster the bar will fill. The game ends when one team succeeds in holding multiple control points for long enough.Encounter The Encounter game mode is a simplified version of a skirmish, designed for new players, but available for play by all. Like a skirmish, a team wins when it has held control points long enough to fill a bar at the top of the screen, but unlike a skirmish, there is only one control point (01). This allows new players to get a feel for the game, and will let them proceed to Skirmishes following their first Encounter round.Tank versus Tank The Tank versus Tank game mode is based on the Encounter game mode, with one control point being fought over by two factions; however, the game mode is designed to facilitate tank-heavy battles by allowing players to only participate with tanker-class soldiers. Teams have two spawn points each, and AI-controlled infantry are spawned in to fight alongside the player-controlled tanks. Reto-Moto is currently testing more 'specialist' game modes with pilot and recon soldiers to further available options for those playing with non-infantry classes.Development Heroes & Generals is developed using Reto-Moto's own browser-based 3D game engine, called 'Retox'. The development-model is referred to as 'User Driven Development', and the idea behind it is to show how the game is being made, and in the making the developers hope to get feedback from the players.

Heroes & Generals uses the Battleye Anti-Cheat system. Marketing and release On October 7, 2011, Reto-Moto released the first teaser trailer for alpha-version of Heroes & Generals as an exclusive video on.The game was released for via as a pre-release beta on July 11, 2014.The game was officially launched on September 23, 2016. References. Retrieved 2011-11-07. ^ Jesper, Kristiansen (2010-10-16). Retrieved 2011-06-27.

Heroes And Generals

Andersen, Kenneth. Heroes & Generals. Retrieved 2011-11-04.

Retrieved 2011-11-07. Retrieved 2018-05-19. Archived from on 2011-11-11. Retrieved 2011-11-07. Retrieved 2014-07-24.

Retrieved 2016-09-23.External links.

Never, ever should you run to the place in which the action takes place (i.e. 'where they are shooting') through the shortest route, especially if it leads through an open, flat terrain, where you can't find cover - otherwise you will be quickly taken care off (dead). Try to select routes, which allow you to find good cover, or are passing through slightly more secure terrain (tall grass, for instance).2. The same goes with deploying yourself to the battlefield. If there's action around point D3, which is under the enemy control, while your team has captured D4, avoid deploying yourself on the D4 point - it's way too close to the place of action and there's a high chance that as soon as you respawn, you will be killed again, or an enemy will blow up your vehicle. Deploy yourself a little further from the place of action and try to attack the enemy from the flank, not in the direct approach - an enemy you managed to trick will be an easier target than that which was able to prepare himself for your approach.3.

Sprinting is effective whenever you are in a situation, that an enemy is shooting at you and you have to quickly find yourself a cover. It's not a good idea to use it when you are getting close to a control point captured by the enemy. Sprinting, besides the obvious increase in your movement speed, does a lot of noise, which means that an enemy will be able to locate you, even though he still can't see you from behind your cover. You can, however, reduce the amount of noise your footsteps do by equipping the appropriate Combat Badge, and a lot of players either play without sound or they simply don't care what is happening around them, but you should still opt to move around crouching, which not only makes you silent, but also decreases the chances of enemy noticing you.4.

Cooperate with your team. Marking enemies for your teammates in tanks and / or planes, picking up someone from a wilderness while you are in a vehicle, or taking an enemy off your companions back - those are only a few things you can do to help your team, which, at the same time, won't cost you anything, but they will certainly make someone else's time more enjoyable, and will make your team a lot stronger.5.

Remember that you can mark the enemy. To do so, hold your crosshair for a few seconds on an enemy. Afterwards, a red icon will appear in the place where you've marked the enemy, allowing your allies to take care of the target.6.

Watch where you shoot, drive and throw grenades - without paying attention you can easily kill your own teammate, which will, certainly, end with him using foul language. Not to mention that he may want revenge.7. Complete objectives.

Heroes & Generals is not Quake, in which your main concern (except from a single game mode) was to just kill people and get as many frags as possible. Here completing the quests, which is taking control and / or defending various points, comes first, because in roughly 99% cases they affect the outcome of the fight. Not to mention that capturing and / or defending a capture point will reward you with several times more experience than a mere kill.8.

Find a good vantage point. If you aren't focused on securing control points at the moment, you can make the job a lot harder for the enemy team. To do so, find a good vantage point - it should intersect the enemy supply lines - and take cover there (remember to use various terrain obstacles, or even bushes or tall grass, in which you will be almost completely invisible to the passing enemies). If you are able to effectively eliminate the enemies, stalling their advance, you will be as important as a player who just focuses on capturing control points.9. Try to change your position.

After you've killed an enemy, a Killcam will kick in, meaning that the enemy will be able to see the place from which you've killed him. You can now expect that enemy to come for you to have his revenge - killing several enemies in quick succession only increases that risk. Whenever you kill someone, immediately change your position, even by a little, so that the enemy won't be able to surprise you.10.

Listen and observe. While moving through the 'wilderness', far away from the place of action, you can often hear, or notice, an enemy sniper, or tank lurking in the shadows, which makes the lives of your teammates (or even you) a misery.

The sound of gunfire, or a trail of bullet can lead you to the previously invisible enemy - all you have to do is to attack the enemy from the flank. Effectively responding to things going on around you will give you a bigger edge than even the best gun.11. Refrain from shooting from a standing position. By doing so, not only that you decrease your overall accuracy, but you make an easy target for the enemy.

Crouching, and especially using prone can increase the chances of survival, as the enemy will have a harder time shooting you, not to mention that you won't be so visible. Don't prone in front of an approaching car!12. If you can't get to the objective through a bridge, because it's protected by mines and snipers, try to get to the enemy from a flank, even though it requires you to walk around the whole map. Repeating the same ineffective tactic won't give you anything, only frustration.13. Remember that you can change seat in a vehicle. By pressing the C button you can change the position in the vehicle you're actually travelling by (if it gives you such an option). It can come in handy in a situation, in which, for instance, a player who previously mounted the HMG got shot in the head and you want to take his place.14.

If you have been spotted by an enemy, hide and wait a few seconds. There's a high chance that the enemy was able to mark you - during the next several seconds you will be perfectly visible to every enemy on the battlefield. It's worth to wait for a short moment before you decide to come out off a cover - some of your enemies may have grown impatient and they simply don't care about you anymore.15. Keep your head low.

While you are travelling inside terrain vehicles, you can use the 'Cover' option, making your character lower his head, which in turn makes you less vulnerable to enemy fire. It, however, is connected with some limitations, like restricted field vision, or the inability to use the HMG properly.16. Don't get in your teammates way.

Destroying anti-tank and anti-personal mines set up by your allies (remember - they are marked by an appropriate icon, while the enemy ones aren't) is a bad idea - they have been set there up for a reason. All you have to do is to just avoid them and continue your job.17. Use anti-tank equipment. There are special boxes scattered around the map (and on vehicles, if the owner decided to install the box there) containing a 'regenerating' rocket launcher.

After picking it up, the weapon allows you to fire a single rocket at the enemy - it will allow you to be moderately effective against enemy armored vehicles and tanks, even though your soldier isn't really used to fight such foes.